Long time! I know pixel work takes long to make but damn... that's a long time! :D Hoping to get a miniature adventure done for St. Patrick's Day myself, nothing of this scale/quality but it's also my first pixel adventure so that'll be... educational.
As for that thing about scaling, you can zoom in within the program without loosing quality right? Feels like there should be a way to do the same outside the program, once it's been exported. I just now zoomed in using Windows built-in image viewer... and whadayaknow, no quality loss! :D So in theory I could zoom in on each one and take a screenshot of it; save as a new file... but there's gotta be some easier way... some program... some setting... I'll figure it out. :)
If you're interested btw, I've been working with this: http://pixieengine.com/sprites/new?width=32&height=32
Any plans on making a sprite sheet out of all these game graphics?
Cyberdevil
This is a pretty cool game you got here. ;) Pretty cool seeing some of these sprites in standalone form too, wonder how long all these graphics took to make? Also wonder which program you used to make them? Also... wonder if you know what the best way to scale a pixel image is without losing image quality (I mean, just making it look blockier, ex. 1px = 4px, without lines getting fuzzy)?
Stix
thank you!
I've made the sprites using photoshop, this game has been in the work (on and off) for about 8 months.
you probably can't preserve quality while resizing pixel art, since it's not vector!